![]() ![]() Top decks in the format are just good enough to consistently do good in big tournaments if you play well, but just bad enough that they can lose to fringe strategies. If you add to them the various tier 2 decks (which are still very good) you can cover every color pair too (ignoring 5c decks). These decks literally cover every core archetype. It has an extremely balanced metagame, with every top deck (and as I'll get to later, there are a lot if them) has a winrate between like 48% and 55%, with most hovering around 49-51. Meanwhile Pioneer pretty consistently has around 7 different archetypes in every top 8 despite an extremely popular Rakdos Midrange deck. Yes, there have been select pilots who have done really good with other archetypes such as Boros Obosh, UW Control and Merfolk, but those are few and far between. Realistically, I cannot see a player winning a pro tour with anything other than these 10 decks. Then everything else is significantly worse. The next statement is specifically going to be talking about Modern pre-Tales of Middle Earth: It is exceptionally hard to build a competent Modern deck right now without any of the MH2 pillars of the format, and if you put any of them in, you're probably in one way or another playing a straight up worse version of a top deck. Creativity is especially egregious, because it really punishes decks that fail to go under it (and surprise, surprise, most low tier decks cannot). ![]() Every time we play Modern, there are a few people going in with some slightly older archetypes and get absolutely destroyed by the most recent tier 1 decks. We started doing Pioneer tournaments in our store because a lot of people got really sick of Rhinos and Creativity. Deck Primers Top Tier Thursday Archive Deck-Specific SubredditsĬompletely disagree. Try to do some metagame testing to get a feel for your deck so you can talk about it better. People are not here to critique the brew you slapped together with zero thought. Please, make sure you include a description of what your deck is, what it intends to do, and specific questions that stimulate conversation. When posting deck lists, it is generally preferred that you link to a deck building site such as or something similar. It can be as simple as typing your query into google, along with the word Reddit, to see if your question has been asked before. Please do not try and sell cards or decks within this subreddit.Īll we ask is that before you post, do some research yourself to try to find the answer to your query. But that's a problem with Arena's economy as a whole, which has been an issue since long before Alchemy was thought of, and isn't something to specifically blame Alchemy for.This subreddit is for players of any level of experience to discuss any topics regarding the Modern format, whether it is decks that pro's have been winning with, metagame discussion, card discussion, or home brews. Should they still give the WCs for nerfed cards? Yes, they probably should, and probably should also have offered WCs for cards like the aforementioned ones that essentially got banned along with the centrepieces of the decks they were played in. I believe that a nerf that keeps the card and deck playable is almost certainly going to be better for the game than banning an entire deck out and only refunding the banned piece. Getting back 4 uncommon WCs for Whelp or 4 Mythics if Tyrant was also hit wouldn't refund your Moonveil Regents, Orbs of Dragonkind, Adult Gold Dragons, Inferno of the Star Mounts or Velomachius Loreholds that might as well be banned for all the use they'd get, depending on if Whelp was still a playable card or not. This wouldn't be any different if say, Fearsome Whelp was rebalanced, no-one would be getting any of their 20+ Mythics back they used to craft their Dragon deck. Despite getting 4 Mythic wildcards back they were still out 8 Rares, plus any lands they crafted for it. ![]() When Winota was banned, no-one got refunded for their Angrath's Marauders or their Fauna Shamans. Would WC refunds for nerfed cards fix that? Slightly, but not entirely. Alchemy as a format, changing of cards from paper counterparts, and digital-only cards and mechanics as a whole? No, not at all.Įconomy-wise? There are some glaring issues, mainly the heavy skew towards rares and mythic rares in the Alchemy set being a massive drain on wildcards without the ability to obtain them via drafting.Īrena's economy is awful. ![]()
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